SUDHARZ – MAP V1.1.0.0

new in V1.1:
– Problems with productions fixed (delivery of Euro pallets)
– Landscaping grass planting possible again
– Pasture gates work better with automatic gate openers
– File size reduced by over 100MB
– Quieter wind
– Added migratory birds
– other little things

Adjust score:
-in the savegame folder the items.xml with e.g. Open Notepad ++ and search for the following “1308.6689 97.4750 -104.8020” and replace with “1288.757 97.475 -125.992”
– Search again for “198.1070 131.2950 605.3930” and replace with “194.6870 131.2950 604.1330”
-If you want to tip grain in halls, please also update a file, proceed as follows: you open the FS19_Suedharz_Map and click on maps, now you copy the mapDE.i3d.colMap.grle and paste it into your Savegame folder a, now you delete the file tipColMap.grle in the Savegame folder and rename the mapDE.i3d.colMap.grle to tipColMap.grle

new in LS19:
new trees (Ash): farmerfivetom
Horse hall: ready
seven_bar_gate_four_meter: Dorset
Underground silo: RB Modding
Driving silos: Desperados93
Barn can be placed: *** ADOLF ***

new in LS17:
AdditionalMapTypes: Blacksheep – RC-Devil
Horses: Mike Modding
House by DBL: DBL
Milk sales trigger: Marhu, Converted to FS17 Blacksheep
Lightswitches: Niggels – VertexDezign
Agricultural shaft: XaaD
Power distribution box: BlackSheep (RC-Devil)
new houses: goldfox
GALVANIZED WATER TROUGH: The Mod Co. (Chocolatecake2001)
Barrier set: Desperados93
Tree supports and sweep protection: Crouwler
Daylight script: kevink98
Flying eagle: BulldozerXL
Sawmill: kevink98
Dairy: LS-Player94
Svapa Agro Production (greenhouse, pallet plant, carton production): Zews
foliage_ForestUndergrowth: sebaj
Fruit trees / warehouse (revised by me): Rosenthaler_ROS
High silo (Petersdorf): t0xic0m Pummelboer

If I forgot someone, excuse me! Write to me and I’ll add you!
Welcome to the Southern Harz Nature Park and the green southern Harz karst landscape, unique in Europe, in the north of Thuringia! The map extends from the outskirts of Nordhausen in the west to the border of Saxony-Anhalt in the east, approx.10x4km area (real)!
Additionally required mod:
-Global Company (download in Modhub)

-4-fold map
-20000 fellable trees (forests improved again to LS17, large forest damage present that must be combated, bushes, tree stumps, branches, various soil textures)
-most 2000 fruit trees (see harvest below for details)
-92 fields (a total of 255 buyable areas)
-6 villages
-bought vehicles / equipment are delivered to the yard-moving fish / ducks / airplanes
-The landscape was also embellished at many points and further adapted to reality
-Information boards, some with original pictures
– Drive-through silos larger and more spacious + 1 U-silo (total space for approx.2,500,000 l chopped material on the BGA site)
-fine texture angle
-Seed and fertilizer can still be replenished from the upper courtyard
-Prices adjusted
-additional fruit: rye
-Seasons ready (also bushes adapted in autumn and winter, etc.)

-Production that was already on the map in LS17, started with Global Company:
-Saw mill in Petersdorf produces long wood pallets, are required for the pallet mill
-Pallet factory in Petersdorf produces Euro pallets, are needed for fruit processing, dairy, carton
-Kartonwerk in Steigerthal produces cardboard boxes, which is needed for the greenhouse
Greenhouse in Petersdorf produces raspberries
-Composting in Petersdorf produces compost, is needed for greenhouses and can be used as fertilizer

-Sägewerk in Steigerthal, here you get money for your tree trunks and some wood chips fall off

-Fruit harvest (apples, cherries, plums) also possible (cherries ripen in summer, apples and plums ripen in autumn)
– Selling the fruit at the fruit stand in summer and autumn in Buchholz (in smaller quantities), or at the goods sale
-Obst can be processed into fruit juice in Stempeda and sold more expensive when selling goods

-and much much more …

-You can buy the “general” area right away, that’s the area of ​​the villages, etc. I made this area very cheap (1 €).
-If you would like to have automatic door openers, you can load the mod “HoT AnimatedObject Extend” into the mod folder (the map is prepared for this)

I would like to thank all modders for the great models that I have installed on my map !!!

Special thanks also go to the community of the forum “”, who always helped me with one or two problems and helped me, many thanks to you !!!

And now I wish you a lot of fun with the map!

It would be great if someone found who would create one or the other great introductory video, thank you for that !!!

So then, up on the field!

Ersteller: Sheldon


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