FS22 COURSEPLAY FOR FS22 V126.96.36.199
Push Release 188.8.131.52
Another fix for cotton harvester #421
Allow reverse pathfinding option re-enabled #102
Field scanner improvement #417
Set start job on first waypoint as default
Set default keybinds for open mini hud and start/stop CP Driver
Keybind for CP now also stops CP
Disable last waypoint callback for combine headland turn (fix for Claas Dominator)
Leftover reversing debugs removed #394
Another imperial unit fix for #128
Don’t show pathfinder debug boxes #426
Stop chopper only if it is harvesting #411
Smal turn fix
Headland to up/down transition fix #340
Another Hotfix 184.108.40.206
Hotfix for #381
Sry folks, such things can happen.
Push Release 220.127.116.11
We removed the H key binding to start Courseplay, H will now start the built-in helper (or bring up the helper screen) as in the vanilla game.
To start the Courseplay helper, there is a new Action (CP Start driver) you can now assign to any key combination in the Keyboard Controls screen, we recommend using Ctrl+H
Better corners when scanning fields #337
End of course offset fixed (again) #323
Pathfinder debug overlap box disabled
Work width calculation fix #354
Moved course display to the background behind the course generator settings fixes #343
Disabled activating Cp with default keybinding #190
Added start cp keybinding #190
Minor fix/refactor for course generator, fixes #352
Reversing tuning, might help with #378 and closes #353
Should fix #348 for now
Added imperial unit foot #128
No pathfinder for simple wide turns #340
Push Release 18.104.22.168
Implement lowering fix for the Ventor #237
No plow rotation for headland turns #287
Added forage Harvester support #332
Ignore silage additives for now #109
Course stop fix #323
Transition from connecting track fix for #335
Push Release 22.214.171.124
Field scanner tuning (may help with #292)
Always use AI markers for plow offset
Turn fix for #283
Wait for implements lower after turn ( #277, #288, #251 )
Pathfinder turn fix #188
Course generator fix for #263
Could fix #128
Disabled Shovel/shield auto workwidth #261
Should fix #275
Fix for percentage parameters
Course generator settings added
Combine pocket fix #284
Push Release 126.96.36.199
ATTENTION: You may need to reset your vehicles!
This is something that can happen in early development state.
Plow rotation typo for course turn fix #19
Allow more room to align implements before reversing #93
Create an alignment course to start if too far
fix for #212, #223, #227
Ridgemarker and Strawswath setting now works #147 and #114
debug info can now be turned on/off on the vehicle settings page
Connecting track transition fixes #258
More Translation changes
Several Translation Updates and fixes (Thanks to our translater!) #158
Small vehicle selection improvements in the Ingame menu.
Always selects the current controlled vehicle on inGameMenu opening.
Fixes course name in course manager.
fixes work width.
Fixes key conflict with ingame menu.
New Mini Gui.
Fix for 180 turns #169
Fix for combines with no pipes #177
3 point turn fix for #141 and #162
Update shape files by @rohne83 (Thank you!) #142
188.8.131.52 Bug fixes
Unfold balers if needed before start #143
Chopper not moving fix #130
Combine self unload fix #134
184.108.40.206 Speed setting fix and baler
Do not change the max speed setting as it is global
for all vehicles (at least as of now, later we may
add vehicle specific maximums/minimums)
Some balers work, those with wrapper may not yet.
Several AIVE conflict fixes for #35, #61
Changed default keybinding for opening/closing course generator settings. #25
Combine pipe trembling fix #38
headland clockwise setting added #30, #72
headland first/center first setting fixed #59
Reactivate raise/lower early/late settings #77
The next version of Courseplay.
– Multiplayer support will be added in a future release.
– Full controller support for the GUI is planned for the future.
Logo Design by Finals Farming
DOWNLOAD FS22_Courseplay.zip – 767 KB